Repos

MELHARFI-2D-Game-Engine.

Got to repo.

09. Error handling

Error Handling

There's a code inside game loop "try catch" to prevent it from crash and then quite.

To avoid crashing you can subscribe to an event handler withing a callback.

                        
using System;
using System.Drawing;
using System.Windows.Forms;
using MELHARFI.Manager;
using MELHARFI.Manager.Gfx;

namespace _2dProject
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();

            Manager manager = new Manager(this, "CORE_ENGINE");
            manager.Background = Color.Blue;
            manager.OutputErrorCallBack = CatchError;

        }

        private void CatchError(string error)
        {
            // show notification for your error here or ignore it.
        }
    }
}
                        
                      

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